Splitting Kill Bill into two movies made a shitload of money for those in a position to profit. How much more? Considerably more. Hundreds of millions of dollars more when you count home video and cable and everything else.

In terms of raw value I’m of the opinion that both Kill Bill films had more in them to see and to like than the vast majority of well funded studio releases. That in and of itself isn’t exactly saying much considering the vast majority of well funded studio releases are pieces of litter floating by your passenger side window as you fly down the road, but, point being: neither of them felt like you got totally jipped exactly. It wasn’t that you were getting less per se, it was that, in the opinion of this moviegoer, you weren’t getting a complete experience/flick/thing either time you plunked your ten bucks down.

How important completeness is feels like a fuzzy personal matter. I don’t think this is the time or place to broach this particular Pandora’s box but let’s say for the sake of argument that it’s real important—which I believe it is. How are we to feel when Tarantino and company ask us to pay twice for two incomplete experiences. Hey Seth, this is show business, show business. There’s no show without the business. OK. But how fucking far does that go. Commercial art sure, it’s a balance right? But selling two halves of a whole without ever feeling the satisfaction of a complete experience is in my mind: criminally unacceptable. From an artistic perspective. Balance yes, absolutely, but this wasn’t it. In contrast I’m sure the bean counters loved it. Went home and played with themselves under the covers staring at an excel printout with a flashlight loved it.

For punctuation to this story of artistic degradation Tarantino again toe in toe with his money grubbing benefactor (and currently towards the end of a free fall of failure) Harvey Weinstein recently released their new film Inglorious Bastards (one volume this time) at the Cannes film festival. How did it do? My favorite entertainment reporter Anne Thompson named it 10th on her list of Cannes Ten Best Films and it didn’t win no Golden Palm.

This story is probably old hat to most of you but try this on for size: Valve Software is doing almost the exact same thing with Left for Dead except this time the halves aren’t even full size. You’re actually getting two fifty minute segments of kung fu over here and expected to pay full price twice.

Those who know Valve know they like the idea of episodic content. Seems like a good idea right? They tried it with Half Life 2 and it didn’t seem to work out so well in the sense that, well, they never got around to producing the episodic content in a timely manner which was supposed to be the whole point of it really. At least for the time being it looks as though they have given up on the Half Life front as they put their weight behind Left for Dead.

When Valve released Left for Dead Vol. 1 at the full $60 console price no one could deny it was light on content. The multiplayer and AI was so good though it was mostly forgiven. But now, here’s the kicker, they’re releasing the rest of the game, exactly one year later, and though no pricing details have been announced I bet dollars to fucking doughnuts it’s going to be full price again. You know what else they’re thinking of doing? Releasing the original LFD campaigns with the ‘sequel’ so you’ll have it all on one disc. Makes sense right?

No one makes a full release AAA first person shooter in one year. It simply doesn’t happen. The standard even for assembly line sequels from behemoths like Activision is two years. Only sports titles dare to expect you to pay that much dollar per incremental addition and they are only able to get away with that due to the nature of their domains. Bean counters get stiffies thinking about sports franchise revenue spreadsheets I’m sure.

Valve still likes the idea of releasing episodic content. Only caveat is they want you to pay full price for each release. Taking a page from the film industry playbook they are likely to ask you to pay for the same content twice, including the first half of their game on the same disc as the second half. You tell me dear reader, is this reasonable? This is a capitalistic system right? Who is anyone to judge them for trying to make as much scratch as they possibly can? Maybe I’m seeing it all wrong. For the moment from where I’m sitting it looks like a bullshit money grab from a company that isn’t known for pulling bullshit money grabs.

The iPhone could use a few things. I dunno, copy/paste comes to mind. A few thousand other things.

Apple just released 2.2.1 for the iPhone 3G. It’s a 246MB download. It claims to fix some things:

  1. Improves the stability of Mobile Safari
  2. Fixes an issue where some images saved from Mail do not display correctly in the Camera Roll

Okay, so… what? 246MB software update. Fixes what, two shared libraries? And we need to do a monolithic OS install for that? 246MB worth?

While I’m on this topic, Sony is guilty of this crap as well. My Playstation 3 just got an update (2.6) that was really large (140MB) and here’s what that gave me:

  1. Photo Gallery Application – support for the new Photo Gallery application, which gives users a fancier way of organizing and viewing photos stored on the PS3. Sort of. It’s crap, really.
  2. Support for DivX 3.11
  3. Guest Viewing of the PlayStation Store – provides guest access to PlayStation Store, enabling non-PlayStation®Network members to browse the storefront’s downloadable content, including games, game trailers, and demos, along with more than 4,200 movies and TV shows.

The best part of this update? The Photo Gallery application then needs to be installed separately from the XMB, after you update your PS3’s firmware. “To install the Photo Gallery application, go to the Photo section on the XMB, select Photo Gallery and press the X button.” Seriously, what the hell is it with these guys? I mean, my PS3 seems at times to be a progress indicator machine. Don’t even get me started on Playstation Home.

Meanwhile, a real software company like Microsoft can roll out incremental tiny updates to the Xbox 360 that are 1-3M and are pretty darned fast. The only huge update was when they replaced the entire OS with the new NXE. That was less than 128MB, still smaller than the PS3 update and about HALF the size of the iPhone update, and that replaced the ENTIRE OS with all new functionality.

Come on, step up Apple and Sony. Holy crap already.

Me: Feverishly trying to get the Completionist achievement but constantly thwarted by my lovable dog’s lack of Backflip ability. I don’t like to get up early, so I missed getting to the Pub for happy hour.

You: A compulsive gambler with an extra book to teach my canine, or just a collector of 25-digit tokens. You fancy yourself in Spartan Armor, but are not part of the exclusive club.

FR: Minimalist360

Let’s meet near the bookstore in Bowerstone and fulfill each other’s dreams!

You can also contact me here. Looking forward to meeting you!

burnout
Burnout Paradise is a game I played a whole lot when it came out. It’s also a game that I haven’t sold off because of the amazing downloadable content that Criterion has supplied, all free.

Since most of my gaming happens on the Xbox 360, I have also racked up a bunch of achievements, as of right now 850/1050 gamerpoints worth. The achievements that I haven’t obtained out of the core 1000 are for anything related to Burning Routes. There is one burning route per model of car, and it involves just hauling it open-throttle style across the map from some point A to another point B, usually set far apart.

There are a few reasons that I haven’t done these. One is that I didn’t do any burning routes as I advanced my license, and now that’s pretty much all I have left. Completing a burning route, driving back to the garage, changing cars, driving to the starting point for that car’s burning route, then repeat for 80 or so cars. Since I’ve completed everything else in the game, I can’t really work it into gameplay, so it’s really tedious.

Another reason is a combination of two things. One, Burning Routes are hard, one crash and you’re liekly not going to do it. Two, there is no restart option.

Imagine that for a minute. You get in a car, do a long race across this gigantic map, and near the very end someone pulls out in an intersection and you crash. Now that you’ve blown it, you have to just sit for a moment until the game registers that you’re no longer interested, or go to the finish line and lose. And then you have to drive all the way back across the map to the starting point of the Burning route and start again. It’s torture.

Some people defend this game design decision by saying that it fits in with the open world philosophy and that anything else would be “jarring” or some other mealy-mouth fanboy crap. However, when an online race starts all players don’t have to go driving to the starting line, instead you’re suddenly warped to the starting line from wherever you are, and no one seems to complain about that.

Anyhow, I think it’s crap, and I’m not the only one.

Crashy Smashy image by JackBlade

Crashy Smashy image by JackBlade

Criterion is finally addressing this in one of two downloads available February 6th. One of the updates is the Party Pack, which is paid content and will add some kind of crazy festive party mode.

The other update, the free update, adds the forementioned restart. It also tweaks car handling and some of the game modes so they’re more balanced. For instance, the Stunt Run counter has been tweaked to start off slower and then speed up with each multiplier. Like all change, this will likely upset a large number of people and result in flamewars in many forums.

I might just dust off my copy and finish up those Burning Routes and get my Criterion license now that the game has been fixed.

Anyone is welcome to FR me on the Xbox 360, my gamertag is Minimalist360.

I’ve been playing Lips for the Xbox 360. It’s a Karaoke game that comes bundled with two wireless microphones. The commercials look good, and like a lot of Microsoft ads lately (and that bizarre NXE intro movie that plays when you first update to NXE) are a weird hybrid of American, European, and Asian aesthetic resulting in something that’s slightly surreal feeling. But, I digress.

Here are my first impressions.

Some positives:

  1. It’s fun!
  2. The microphones are really nice, and wireless. And soon they’ll work with Rockband via a patch.
  3. It has more of a range of ways that you can do well (pitch, stability, rhythm, vibrato) unlike a game like Rockband.

Some problems:

  1. The pitch indicator is unnecessarily hard to scan
  2. The game slows down with custom videos and two players. Keeping time is probably on the list of things a game like this MUST do, but it fails in this circumstance.
  3. When someone sends you a challenge, you receive no notification. Instead you have to go to My Lips then select Friends, then look at your list of friends. This is really and truly unacceptable.
  4. If you win a challenge after one try, and the other person has made both their attempts, you are forced to sing a second time anyway. You can work around this by starting the song, then immediately selecting quit, but it’s not great.
  5. The microphone handling is buggy, I’ve had microphones drop out in mid song (bot not disconnect, as that would trigger an onscreen message) and then start working again in 30 seconds.
  6. Only 40 songs come with the game, which would be fine if they had a large variety of downloadable tracks. At this point, the downloadable selection is like a Christmas Music store with a handful of other tunes, approximately 20. Weaksauce.
  7. The onscreen introduction of the symbology used int he game is nonexistent. It took me a while to figure out what the 6 medals stood for, and that should have been apparent right away. It’s 2009, we shouldn’t have to look in a manual.
  8. No in-game leaderboards. Huh?

I’ve read in forums that some people had problems figuring out the syncing process for the wireless microphones. The game manual has information in it that conflicts with the wireless microphone mini-manual, and neither one is clear. I didn’t experience a problem, but I can definitely see why some people have.

There’s also a Lips website at lips.xbox.com that promises but as of this writing it’s almost all “coming soon.”

I’m keeping the game, because I hope they release some more downloadable tracks in a reasonable timeframe, but I’m not optimistic based on the rate of release so far. If I were giving it a star rating, I’d rate it 250/400 stars.

I just downloaded the Fable II Knothole Island DLC. Spoilers follow.

So far, I’ve been digging up a lot of crap. My character is fully developed (only missing Backflip for Completionist achievement, send me a message if you can help me because I’m not forking over cash for Pub Games to get the book I need) and my dog is all powered up, so while I’m trying to fix all the weather problems, he’s constantly nagging me to dig.

Fable II

Fable II

When you get to Knothole Island, it’s all iced over. Everything is blue and cold and everyone talks about how they are freezing and how their fingers might fall off at any moment. You meet a guy identified as the Chieftan, turns out he’s the guy that summoned you to the island. Yada yada yada the weather is all messed up can you help, and then the Chieftain sends you off to find the “Sun totem” which will restore heat. This involves going into a dungeon, then solving a few puzzles to open up the final room where you turn the heat up to 11.

The reason I say 11 is that as soon as I came up from the dungeon, wow, was it hot. It wasn’t even subtly hot, the heat effects were on overdrive. the grass was brown, and I was like holy crap I bet I turned up the heat too far. Sure enough, the next main quest on Knothole Island is to end the drought. And now everyone’s hot and upset that you overdid it the first time around.

I’ll digress for a moment to say that there’s a store in town called the Box of Secrets. It has a whole bunch of gift-wrapped packages sitting on tables. When you walk up to one, you see a vague explanation about what category of item it contains, and information about what items you need to trade for whatever is in the box. When it was icy cold, there were only a few packages, but when you turn the heat up they get another shipment and more (but not all) of the tables have gift-wrapped goodness. Here’s an example of things you need to trade for the packages:

  • marriage and how to survive it
  • pretty necklace
  • puny carrot x2
  • table wine x2
  • murgo’s big book of trading x2
  • crunchy chick x3
  • crucible peanuts x2

Anyway, you get the idea. That list isn’t complete, because I don’t want to bore you to tears. Right now I’ll digress even further to list the three achievements worth 100 gamerscore that the Knothole Island DLC adds to the base 1000 Fable II score:

  1. The Meteorologist: Bring all of Knothole Island’s weather problems under control, or help another Hero to do so.Fix all of the weather problems on Knothole Island
  2. The Collector: Acquire all the mystery items in The Box of Secrets shop, or see another Hero do so.
  3. The Bibliophile: Find all the books detailing the history of Knothole Island, or help another Hero to do so.

So, now I’m off to find the Storm totem to fix the drought, but I will bet someone the 800 Microsoft Points the DLC cost that that’s going to result in floods that I have to clean up.

The books that you need are just like silver keys, only they’re books. Your dog will detect them as treasure if he sees them, and they float in space the same way silver keys did. Kind of lame.

Got that Storm totem. Also I have to say I’m going to slap my dog if he doesn’t shut up for a while about the dig spots. Anyhow, with the Storm totem, sure enough it’s raining like mad. And sure enough the island is half under water, which weirdly is the level the ice was at when this all started (I think I see where this is going). Storm Key then opens the Storm Shrine. Did I mention, 26 dig spots so far?

What Knothole Island Has to Offer

What Knothole Island Has to Offer

The Storm Shrine was definitely an exercise in programming those colored orbs in a bunch of different ways and then just throwing the kitchen sink at you. Orb puzzle, open a door, orb puzzle, open a door and pull a lever, orb puzzle, kill a banshee on your way to fighting one of those trolls with the bad skin / exposed nerves problem. Then you get the Ice Totem, and yep, suspicion was correct, the island is back to the way you found it, all iced over. And then you immediately fight another banshee and then your dog is off finding more digs spots. When you get back to the Chieftan, there’s a whole bunch of disgruntledness and you have to make one of those Famous Fable Choices, this time 10,000 gold or the love of the people of Knothole Island. After all that, you’re awarded with the Meteorologist achievement and the ability to control the weather as needed.

I guess my final verdict is the DLC isn’t really worth the 800 Microsoft Points, at least not to me. It boils down to three quests to complete (all virtually identical), find 10 “silver key” books, and then hunt around for the items you need to get the items from the Box of Secrets store. And 3.5 million dig spots, which adds up to not quite what I had hoped for. The story does have a few moments of humor, but not enough to make up for all that it lacks. I wrote this article while I was playing, and the whole thing took 3 hours.

(Also, pet peeve, I can’t believe that even in the patch they still have the default option when you start playing set to “New Game” when you only use that one time, and you use “Continue” every other time. Seriously.)

I’ve heard some talk about a resurrection shrine on the island to bring your dog back if you selected to kill him off, but I didn’t do that so it’s not relevant for me. But no, I haven’t seen said shrine yet. Oh yeah, and if you have a spare Backflip book, please send me a FR on Xbox Live, my gamertag is Minimalist360.

Well I was all pissed off that Bully: Scholoarship Edition was locking up one of my Xbox 360s, the important one, but Rockstar released a patch.

The thigh-texture problem (people with ballooning, flashing thighs) and some frame rate problems still exist, but at least the lockups are gone. The game shows Version 1.03 on the title screen now, and philosophically that’s an interesting thing, a version/patch identified on a console game, because it indicates that the slippery slope of PC-style patching for console games is well and good, and is headed more and more in this direction.

In this case 1.03 fixes the lockups. But here’s my question/conspiracy theory…

Were 1.01 and 1.02 released to manufacturing? Some people complaining of lockups went back to the store and exchanged their copy that locks up and got a new copy that didn’t lock up anymore. Maybe 1.01 was the initial release to manufacture (maybe even in error), and 1.02 was the “jesus christ we screwed up let’s manufacture the new ones with this copy but hey don’t throw out the ones you already made as that would cost dollarzzzz?” Then the patch comes out to take _everyone_ to 1.03 is to try to save face?

Cos we already KNOW that the “only on older consoles” thing is a line of crap, as MANY people with really new consoles (including 2 month old elites) had the lockup problem. And we already know Take-Two/Rockstar will lie first when confronted with something.

So I mean, I guess I’m not buying the “horrified” act.

Microsoft’s $240 million investment in Facebook suddenly made more sense to me.

Facebook can’t monetize. Microsoft has a micropayment system (Microsoft Points) already in place. How many Xbox 360 Live users are on Facebook already? Switch on the micropayment system and all of those users have a micropayment wallet ready to spend.

The Zune users are also part of the Microsoft Points universe, but I don’t know how many of them there are. They both tie into the same system.

This could be huge, and I haven’t seen this discussed. Perhaps this is what this strategic investment is about? Or maybe I’m just full of myself.

So I payed the $10 (800 Microsoft Points (is this a real currency at this point? like do they trade it in currency markets?)) to get the E4: Every Extra Extend Extreme.

E4

First off, this game should probably be called something like Ten Times Toomuch Telemetry because holy wow is there a lot of information on the screen at one time. Combo counts, multipliers, multipliers of multipliers, clocks counting up and down, and the scores make late-edition pinball scores look low. I’m not religious, but Jesus Christ.

The game has 4 modes, E4 timed, E4 untimed, S4, and R4.

E4 is chains and multipliers on steroids, coupled with an almost anti-shooter game mechanic. You detonate yourself to blow up all kinds of crap on the screen, and the groups of crap release icons which give you something good. The something good depends on the color of part of the crap, and it can be extra time, quicken (speeds up the movement and introduction rate of the crap, not to be confused with the bookkeeping software), bonus, and something else I forget about. Did I mention you should also detonate yourself on the beat of the accompanying music for additional multipliers? Yeah it’s insane, and kinda cool, you have to do a lot of balancing and it’s got a good feel.

S4 is just E4 but to your own tracks – you rip a CD on the 360, then in the game you pick a track and the game does some Amiga demoscene/medtracker looking crap to try to determine the bpm, and then you play to that. It doesn’t really work, especially if your song changes BPM.

My favorite mode is R4: Rhythmic Rolling Revenge Revolution. This is like a complete different game, and it would be like if someone took Warning Forever by Hikoza.T.Ohkubo and threw it in a blender with Mu-cade and rRootage by ABA Games. In other words, quality. I thought I was going to explode when I played this, and I will likely be playing it until I get the level 100 achievement.

So Guitar Hero III and The Orange Box are all lonely because of E4, so I guess that’s $10 well spent, as long as the others don’t get too angry-jealous.

Puzzle Quest

So I discovered a bug in the Xbox 360 version of Puzzle Quest that allows you to cheat, pretty significantly. Here’s how you do it.

I played until I was level 49, then I quit and I deleted the game from my console. I then downloaded the trial version of the game, which caps your level at 7, until I had enough experience where I would be moved to level 50. Then I hit start, unlocked the full game, and immediately jumped to level 50, receiving the Legendary Hero achievement. The bug is that in the process, I gained 176 skill points that I could apply to my character. (50 – 7) * 4

So I did that and then immediately was able to defeat Lord Bane to get the Master of Death achievement.

Looks like a bug when the next level is figured out when you unlock. The developers should patch this, so if anyone knows how to get this info to the developers, please do so. I’d imagine that this will work for any level change, like 40 to 41, etc., but I haven’t tried it. All you’d need to do is take your level X character, get him close to level x+1, then quit and delete the full game. Download the trial, play to get your experience up to the next level, then unlock the full version of the game.

What I really wish I had a cheat for is the forge godlike item. Anyone have this achievement? Update: I picked up the final achievement (Master Craftsman) this afternoon while on a conference call, and am now 200/200.