I received an invitation for the Quake Live closed beta, so I thought I’d give it a whirl. Here’s what it looks like on my Dell XPS M1330 laptop with 2.0GHz Core 2 Duo, 64bit Vista, 4GB RAM and whatever form of Nvidia 8400M graphics it has with 128MB dedicated graphics memory (sorry about the lack of sound):
To run Quake Live you have to install either an ActiveX control or in the case of Firefox, you actually download an installer and run it, then hit the site from your browser. This begs the question: Why?
As in, why do this? Since the code and assets are being downloaded and refreshed on a continual basis, why bother with the browser at all? Why not do what a million MMOs and things like Second Life do, just install a basic client and go from there? What they’re doing is not that different from, I dunno, Puzzle Pirates. So why bother with the browser overhead and screen real estate issues that arise from deploying this way?
People were trying this back in 1996 before everyone realized this was a bad idea. Why revive it now?
I’m all for a version of Quake that you download and install, free, and it caches the assets locally, like Second Life or Puzzle Pirates. If you’re going to make me install code, just put it in its own window.
LOL you tried to shoot her pussy XD